Services

Custom Projects Empowering

Companies are increasingly interested in training their employees, but they face significant challenges, such as the lack of time for in-person training sessions. Additionally, when opting for virtual learning content, they often find it to be primarily text-based, with lengthy and unengaging information. This leads to employees not completing the proposed training programs, negatively impacting the company’s training objectives.

For over 10 years, Grupo Ansa has been dedicated to developing personalized e-learning projects for companies, creating unique learning concepts that engage the three learning channels: auditory, visual, and kinesthetic. By using innovative graphics, animations, and interactions, we capture users’ interest step by step throughout the learning process. We’ve transformed corporate training, making learning a dynamic and enjoyable experience that elevates continuous education to a higher level.

  • Turn training into a dynamic experience with our custom e-learning
  • Boost engagement with interactive, captivating content.
  • Achieve training success with tailored, innovative solutions.

E-learning Platform

Learning is becoming a constant throughout all stages of life. Whereas education once followed specific academic phases within the classroom, today we face an ever-evolving educational landscape. Completing a professional degree or a master’s program is no longer enough; specialists now continue their education online and keep learning

Our educational platform provides an e-learning solution accessible to people from all socioeconomic backgrounds. From basic computer skills to advanced training in arts and trades, we offer tools that can be applied in daily life and help individuals start their own businesses. We are shaping the next generation of entrepreneurs, equipping them to turn their ideas into successful ventures.

Steam Projects

In our quest to evolve as a company, we delved into STEAM education—a model that integrates science, technology, engineering, art, and mathematics to foster essential skills like creativity, collaboration, and critical thinking in students.

Thus, Pixilicom was born a build-your-own computer designed for children aged 10 to 13. Through a comprehensive kit and with the support of manuals and 3D tools available on our website, kids can assemble their computer from scratch. This hands-on experience enables them to create a fully functional computer, which they can use for gaming, learning, project development, and enjoying playful, educational experiences.

  • Develops critical thinking and problem-solving skills
  • Stimulates creativity and innovation
  • Integrates multiple disciplines for a comprehensive learning experience
  • www.pixilicom.com